![]() Not only do these games give you a number to brag to your friends about, but they also create an often false sense of progression as we have seen in oh-so-many games lately – a prime example being Stickman Hook by Madbox. Level based games (such as Helix Jump) are incredibly popular. Roller Splat! (by Voodoo & Neon Play) is the first puzzle game we have ever played in the history of game reviewing on Edamame Reviews where level 1 was literally the same as level 55! WOW! □□□ Imagine getting stuck in Disneyland's It's a Small World After All right next to the speaker, and the record keeps skipping on the "aft"- in "After all" - then cranked up to 11 and reverberated through a rusty airline hanger with the cross-talk of fingernails on a chalkboard piped in just for good measure.When you play a puzzle game, it is kind of expected that level 1 will be a whole lot easier than level 55… or level 97… or anything else for that matter… I literally looked around the room to see if something in the building shrill had broken. The sound of this alarm is far and away the most irritating sound since Jim Carrey went "AAAAAAAAAAAAAAAAAAAAAAAAA!" in Dumb and Dumber. Somewhere early in the game, for instance, is a sequence where a siren goes off as players infiltrate a fortress. Of course, the explosions are fine, but the arena sound effects outside of booms just blow. The deetled synth-rock soundtrack bleeps and hums straight through your consciousness and into your teeth, settling in for the weekend even if you only spend an hour playing. Sound If there's a place that Take 2 skimped, it's certainly in the audio department. Better than typical bargain rate paint, and more than I expected. There are also lots of nifty lighting effects that spark up when you shoot. However, the framerate is solid at all times, and the play is fast enough that the slack quality is made up for with big environments and complicated battlefields with sloped walls and multitiered buildings. Grudge Warriors has chunky graphics that churn, drop out, clip, break up, and otherwise fail, and the camera is consistently in the most unhelpful of places in tight caverns. Graphics It may be first-generation quality, but it still works in a rudimentary way. This distant gameplay makes the whole experience dull - with no plot, no main enemy, and no target, what's the point? Sometimes gamers are asked to do something nearly impossible with a tank, and do it repeatedly Other times, the game is a simple challenge, but the next puzzle solution is so bizarre that players may never get past it. The puzzles that players have to solve to get to the next area are just illogical. The layout is strangely differing from Twisted Metal - you must raid bunkers and blow up targets rather than engage the enemy. The two-player is typical deathmatch versus the strange main mode, but it's still frustrating when even a hunting nuke has zero power. It's still fun to fight, and the tanks control slowly but surely, but the game isn't a lot of fun because of botched design. Even big nukes take lots of shells to take somebody out. The gameplay falls apart as soon as gamers engage combat with the enemy and find out it takes thousands, maybe hundreds of thousands of shots to destroy a common gun embattlement. Yep, the entire point of this game is to rank highly with lowlifes. The set-up involves teams of gangs battling it out in would-be post-apocalyptic landscapes (the nuclear apocalypse wasn't written into this game's storyline, but we've played this type before, so its safe to assume that Take 2 just forgot) in an attempt to - get this - prove themselves. But this game just doesn't work out that way. In fact, the minute I booted it up and found it fully playable (as opposed to the bargain bin CramWare that PC players often see), with all kinds of rocking tank things to pilot and plenty of weapons to raise hell with, I had a glimmer of glee. Eventually gamers may have fun with this thing. Grudge Warriors just makes no sense, and it ceases to make sense all the while you play it. Huh? Yeah, that's kind of why you're paying an hours worth of paycheck on this thing. And, of course, just as logic dictates, the game plays exactly like - you guessed it. Even the title - Grudge Warriors - is Twisted Metalish. Gameplay It looks like its supposed to be Twisted Metal. Not much better than half, but not half bad at all. Of course, we at IGN would suggest companies try maybe innovative gameplay, but that's not fair to say in this case, because in Take 2's defense, these bargain games are not half bad. ![]() There are just too many games out there, and a company has to do something different just to get above the noise level. It's all part of a marketing strategy on Take 2's part to blow out titles that otherwise might have competed well in the crowded PlayStation field.
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